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Snips and bits from around the web, inspirational and noteworthy findings.

Great read on Apple's vision and risk taking with their products- The opposite of user centered design!

At the beginning of Steve Jobs's presentation of the iPad, a slide showed an image of God delivering its commandments, paired by a quote from The Wall Street Journal: "Last time there was this much excitement about a tablet, it had some commandments written on it." Although a touch arrogant, this quote powerfully captures the essence of the event.

While tech experts were busy commenting on the qualities of the iPad, what struck me was the level of excitement that the event created. On Tuesday, the day before the product was unveiled, a Web search for "Apple tablet" produced more than 17 million links! On Wednesday, hordes of people attended the news conference remotely. Everyone was anxiously waiting for Apple's interpretation of what a tablet is.

This was validation of Apple's peculiar innovation process: Insights do not move from users to Apple but the other way around. More than Apple listening to us, it's us who listen to Apple.

This contradicts the conventional management wisdom about innovation. In fact, one of the mantras of the past decade has been user-centered innovation: Companies should start their innovation process by getting close to users and observe them using existing products to understand their needs.

I disagree with this approach for these kinds of efforts. User-centered innovation is perfect to drive incremental innovation, but hardly generates breakthroughs. In fact, it does not question existing needs, but rather reinforces them, thanks to its powerful methods.

With the iPad Apple has not provided an answer to market needs. It has made a proposal about what could fit us and what we could love. It's now up to us to answer whether we agree.

The iPad, of course, is not the first time Apple has taken this approach. If it had scrutinized users of early MP3 players downloading music from Napster, it would have not came out with a breakthrough system (the iPod + iTunes application + iTunes Store) based on a business model that asks people to pay for music.

Consumers don't always swallow Apple's notion of what they should love. In 2008, when Jobs unveiled the MacBook Air, he said "No matter how hard you look, one thing you are not gonna find in a MacBook Air is an optical drive. If you really want one, we have built one. [He showed an external CD-DVD drive] . . . But you know what? We do not think most users will miss the optical drive. We do not think they will need an optical drive."

Apple is not alone in thumbing its nose at the notion of user-centered innovation. If Nintendo had closely observed teenagers in their basements using existing game consoles, it would have provided them with what they apparently needed: a powerful console with sophisticated 3D processing that could enable them to better immerse in a virtual world. Instead, Nintendo did not get close to users when developing the Wii. According to Shigeru Miyamoto, Nintendo's senior marketing director, "We don't use consumer focus groups. We got a lot of feedback from developers in the industry." This allowed Nintendo to completely redefine the experience of game consoles.

The iPod and the Wii were outside the spectrum of possibilities of what people knew and did. But they were not outside what they could dream of and love, if only someone could propose it to them.

Firms that create radical innovations make proposals. They put forward a vision. In doing that, of course, they take greater risks. And it may even be that the iPad will not succeed. (My feeling is that its success strongly depends on developers. If they create applications specifically tailored for this device, instead of simply adapting existing applications running on notebooks, then the iPad could mark a new era in mobile computing. The potential is there, given that Apple is using the same collaborative innovation strategy devised for the iPhone.)

My 10 years of research on breakthrough innovations by companies such as Apple, Nintendo, and Alessi, which are summarized in my book Design-Driven Innovation, shows, however, that these radical proposals are not created by chance. And they do not simply come from intuition of a visionary guru. They come from a very precise process and capabilities.

Thanks to this process these companies are serial radical innovators. Their non-user-centered proposals are not dreams without a foundation. Sometimes they fail. But when they work, people love them even more than products that have been developed by scrutinizing their needs.

110-VergantiR.jpgRoberto Verganti is professor of the management of innovation at Politecnico di Milano and a member of the board of the European Institute for Advanced Studies in Management. He has served as an executive advisor, coach, and educator at a variety of firms, including Ferrari, Ducati, Whirlpool, Xerox, Samsung, Hewlett-Packard, Barilla, Nestlè, STMicroelectronics, and Intuit.

Posted February 5, 2010 by Ryan Tandy 
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Check out LOSER from Merlot, an experimental 360° music video (thanks @kpimmel)

Posted February 4, 2010 by Ryan Tandy 
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Chiquita Banana Redesigns, this is pretty fun stuff

Posted February 4, 2010 by Ryan Tandy 
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Google before you Tweet is the new think before you speak.

Posted February 3, 2010 by Ryan Tandy 
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Out with the old, in with the new. Thanks Logitech for the new toiletries bag!

Posted February 3, 2010 by email 
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Nexus One updates with pinch to zoom, camera based, night mode for maps, and better 3G support

News and Updates

Tuesday, February 02, 2010

New Software Update for Nexus One phones


Starting today, Nexus One users will begin to receive an over-the-air software update on their phones. This update provides some great new features, and fixes a few problems that some users might have experienced, including:

Google Goggles: this mobile application will now be available directly on your device by launching it from your All Apps menu. Just use your Nexus One camera to start searching the web

Google Maps: the Maps application with be updated to a new version, Google Maps 3.4, which will include:

  • Starred items synchronized with maps.google.com - access your favorite places from your phone or computer
  • Search suggestions from your personal maps.google.com history - makes it easy to search for places you've searched for before
  • Night mode in Google Maps Navigation - automatically changes your screen at night for easier viewing and driving
Pinch-to-zoom functionality: devices will now include a new pinch-to-zoom mechanism in the phone's Browser, Gallery and Maps applications

3G connectivity: we will provide a general fix to help improve 3G connectivity on some Nexus One phones

In order to access the update, you will receive a message on your phone's notification bar. Just download the update, wait for it to install, and you should be all set. This update will be rolled out gradually to phones - and most users might not receive the notification until the end of the week. We hope you enjoy these new features and look forward to your feedback.

Posted February 2, 2010 by Ryan Tandy 
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Joe Hewitt talks about the opportunities for developers on the iPad

Most of the iPad reactions I've read have been negative, but I have been completely satisfied with what Apple announced. iPad is exactly the product I've been wishing for ever since I wrapped my mind around the iPhone and its constraints. While the rumor mill was churning with all kinds of crazy possibilities for the Apple tablet, I mostly rolled my eyes, because I felt strongly that all Apple needed to do to revolutionize computing was simply to make an iPhone with a large screen. Anyone who feels underwhelmed by that doesn't understand how much of the iPhone OS's potential is still untapped.

I spent a year and a half attempting to reduce a massive, complex social networking website into a handheld, touch-screen form factor. My goal was initially just to make a mobile companion for the facebook.com mothership, but once I got comfortable with the platform I became convinced it was possible to create a version of Facebook that was actually better than the website! Of all the platforms I've developed on in my career, from the desktop to the web, iPhone OS gave me the greatest sense of empowerment, and had the highest ceiling for raising the art of UI design. Except there was one thing keeping me from reaching that ceiling: the screen was too small.

At some point I came to the conclusion that Facebook on iPhone OS could not truly exceed the website until I could adapt it to a screen size closer to a laptop. It needed to support more than one column of information at a time. I couldn't fit enough tools on the screen to support any kind of advanced creative work. Photos were too small to show off to my far-sighted parents. The web required too much panning and zooming to enjoy reading. Beyond just Facebook, most of the apps I used most on my iPhone also suffered from these limitations, like Google Reader, Instapaper, and all image, video, and text editing tools. The bottom line is, many apps which were cute toys on iPhone can become full-featured power tools on the iPad, making you forget about their desktop/laptop predecessors. We just have to invent them.

Opportunity

iPad is an incredible opportunity for developers to re-imagine every single category of desktop and web software there is. Seriously, if you're a developer and you're not thinking about how your app could work better on the iPad and its descendants, you deserve to get left behind.

True, iPad 1.0 has a lot of limitations which make it hard to be compared to a laptop today. We're not there yet, people, but does it really take that much imagination to see how we will get there? Apple clearly wants to increase its investment in iPhone OS and reduce its investment in Mac OS X. At some point in the near future, Apple will adapt iPhone OS to even larger screens, add multi-tasking, and release something like a laptop or iMac with the OS. When it happens, it will make perfect sense, because by then there will be orders of magnitude more iPhone/iPad apps on the App Store than there ever were for Mac OS X and Windows.

A Closed Platform?

Given my concerns about the way Apple runs the App Store, you might expect me to jump on the bandwagon screaming about how Apple is evil and iPad is the death of open computing. Nonsense. My only problem with Apple is the fact that they insist on pre-approving every app on the App Store. The store may not be open, but the iPhone/iPad platform itself could hardly be more open to tinkerers of all ages.

The one thing that makes an iPhone/iPad app "closed" is that it lives in a sandbox, which means it can't just read and write willy-nilly to the file system, access hardware, or interfere with other apps. In my mind, this is one of the best features of the OS. It makes native apps more like web apps, which are similarly sandboxed, and therefore much more secure. On Macs and PCs, you have to re-install the OS every couple years or so just to undo the damage done by apps, but iPhone OS is completely immune to this.

As a developer, it's a bit sad losing the ability to come up with crazy plugins and daemons and system-level utilities, but I believe it's a tradeoff worth making. What people are overlooking is that the Internet is an integral part of the iPhone OS, and it is the part of the OS you can tinker with to your heart's delight. If you want to invent a new scripting language or background service or something, you're still totally free to do that, but you're going to have to run it on a web server. If you want total freedom on the client side, then write a web app. You're simply no longer going to be able to tempt users into installing software that corrupts their computer.

So, in the end, what it comes down to is that iPad offers new metaphors that will let users engage with their computers with dramatically less friction. That gives me, as a developer, a sense of power and potency and creativity like no other. It makes the software market feel wide open again, like no one's hegemony is safe. How anyone can feel underwhelmed by that is beyond me.

Posted January 31, 2010 by Ryan Tandy 
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The Power Gap - The story of human beings and power told through infographics

Posted January 31, 2010 by Ryan Tandy 
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Google's HTML5 YouTube Videos Don't Need Flash - Ruh roh!

Google's HTML5 YouTube Videos Don't Need Flash

HTML5 is a major part of Google's plans for the future, including Chrome OS—check out this interview for more on that—and one step towards that is getting YouTube to work without a Flash plugin, which they've now achieved. It's not perfect yet (no ads or annotations) and it only works on certain supported browsers (Chrome and Safari, at the moment) but it's still a taste of what's to come. You can hit up TestTube to check it out. [YouTube]

Best bit from the comments:

What? A step away from the bloated, consuming monster that is the basis (unnecessarily) for tons of media online?

Adobe is going to shit kittens.

Posted January 21, 2010 by Ryan Tandy 
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SNES.. it's what dreams were made of

Posted January 21, 2010 by email 
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